Playmat Art- Feedback?
about 7 years ago
– Sat, May 20, 2017 at 09:49:47 PM
Playmats have been unlocked- but what sort of art should I make? I'm planning to create a detailed, beautiful Anduruna setting- likely with heavy Starfall mountain elements and some urban bits mixed in.
But I have a couple broad questions that I'd like backer input on.
First, here are my general ideas for the different perspective options. (Note- these are just drawn to show the camera angle, the content of the landscape is simple on purpose. Final art will be significantly more awesome.)
I personally don't like (1) or (2). (1) is a straight lateral perspective- which means one player has to look at the landscape entirely upside down for the whole game. (2) is the opposite, a complete bird's-eye top down view, like in a strategy game. But I don't think that camera angle is very immersive, and tends to flatten the scene out like a map.
(3) I is a bit more interesting to me- a 'twisting' perspective. So each player has part of the landscape 'tilted' their way.
And option (4) is more abstract- the playmat would have multiple 'windows' into a variety of different landscape images.
I think (3) would be the most open and immersive, while (4) would offer the most variety.
Let me know what you think of these perspective ideas, and what some pros / cons might be.
Also, two more broad questions:
- Lighting.
Do you want to the landscape to be a daytime scene, or a night-time scene? Day colors would be brighter and lighter. A night-time scene would be darker and more intense, probably with some illustrated glow effects mixed in.
- Play Indicators
Note: The playmat does not indicate the barriers for the three tactical zones. The reason for this is because, based on the number of cards placed in each zone, sometimes it's helpful to change where the borders are. That's why the Deluxe edition game includes separate greyboard pieces to use as lane dividers.
However, do you want any other gameplay areas defined on the playmat?
Specifically, should there be little designated areas for players to put their D20s? And should there be a designated area for resolve counters to be placed?
My personal inclination would be to let players place dice and counters wherever they want, and let the whole playmat be purely illustrated. But what do you guys think? Should there be some graphic areas on the playmat for dice and counter placement?
Thanks for blasting this stretch goal open, and giving me guidance on how to make the playmats great. 8 )
-David
PS- Also, the gamedevs have scripted and recorded audio for the Gameplay / Rules video- I'm starting video editing as soon as I get this update posted.